PROJECT
  • Ecoclo
DURATION
  • 2018.02-2018.06
TOOL
  • Adobe XD
  • Clo3d
  • Unity
  • Vuforia
ROLE
  • User Research
  • Conceptual Analysis
  • Wireframing
  • Prototyping
  • UX Evaluation

Overview

About Ecoclo

Ecoclo provides a one-stop solution for sustainable fashion, aimed at addressing environmental concerns across all phases of the fashion supply, from design to production, distribution, and recycling. Targeting both consumers and fashion designers, users can choose to design, customize, and purchase their unique and sustainable fashion, and recycle it when they no longer need it, promoting a circular economy and sustainability in the fashion industry.

What I did

In designing the application, I decided to emulate this design process shown below:

  • Conducted research into factors of why targeting users desire to do exercise.
  • Analyzed data gained through the survey and interviews to understand users' needs, values and motivation for exercising.
  • With this knowledge, created and iterated a mobile application that encourage users to do more exercise and keep fit.

Research

Background

The first step I took to design this project was conducting background research to acquire an in-depth understanding of the theme. I need to study the current trends and economic developments in the fast fashion industry to lay the foundation for the project.

Current Economic Development of the Fast Fashion Industry

Nowadays, Fast fashion has grown dramatically in recent years due to factors such as variety, agility, affordability, and mass production.

  • According to Bukhari et al, the demand for 80 billion new garments per year has been created by fast fashion, with nearly 20 billion items of new clothing being consumed annually just in the US (2018).
  • In Europe, clothing and footwear expenditure occupied 5.3% of overall household consumption, accounting for around 370 billion Euros (Cuc & Tripa, 2014).

With the rapid growth of fast fashion, the global apparel retail industry has also increased. In 2017, total global revenues reached $1,414.1bn, with a compound annual growth rate (CAGR) of 4.4% from 2013 to 2017 (Global Apparel Retail, 2018). Fast fashion retailers such as UNIQLO and H&M have experienced rising sales in retail.

The Environmental Impacts from Fashion Industry Development

Although fast fashion industry has achieved spectacular success in business and economic aspect,
it has also resulted in major environmental challenges.

Supply chain in fashion industry contain 5 key phases, namely design, fabric &garment production, distribution & retail, use and disposal (Gwilt, 2014). Each stage of a garment's lifecycle contributes to different environmental problems, such as water & energy consumption, chemical pollution, and CO2 emissions in transportation etc.

Taking textile waste as an example, materials not only are likely consumed during manufacturing, but also are waste in end-of-life phase. In Cuc & Tripa's view, “the consumption growth has implications both in terms of increased textile waste flows and in terms of the environmental impacts related with production, use and end-of-life management of textiles. (2014)” Specifically, the European Commission report that European consumers throw away approximately 5.8 million tonnes of textiles every year, but merely 26% is being recycled (Bukhari & Mohammad, et al., 2018).

Consequently, the current fashion system and its entire value chain negatively impact today’s ecological crisis, then compromising both environmental and human well-being. ​As stated above, these reasons given me a strong motivation to design a sustainable fashion project.

    Analysis

    After having a thorough understanding of the problem space, I continued my research into potential approaches being taken to address the issue of sustainable fashion.

    Sustainability is defined as the ability of satisfying the demands of current generations needs while also considering the needs of future generations and protecting the environment. (​Purvis, et al. 2018)
    Fashion design encompasses the entire scope of design, production, environmental impact, and ethical considerations (Farley, Gordon, & Jennifer et al, 2018).

    Insights

    It is promising to see that individuals, as well as fast fashion companies, are making efforts to promote sustainable fashion.

    For consumers:

    Globally, 64% participants regard themselves as supportive of sustainable fashion .

    Shanghai ranks the top of supportive, recorded at 90%, followed by Hong Kong, say 71% . New York, London and Tokyo shows similar pattern, occupied 55%, 54% and 49% respectively.

    For fast fashion companies:

    The vast majority of them are concerned about sustainable development.

    UNIQLO strives to take strong responsibility to lead the sustainable development of society through its clothing business. To this end, UNIQLO operates the Ariake Project to minimize waste and only produce what is necessary (2019).

    H&M offers a system called trade-in & take-back to allow consumers deposit their clothing in a collection box located inside their stores, then acquire a discount voucher to use when they are shopping.

    Target Audience

    I identified the primary users as people who want to do physical exercise. The secondary users are game lovers who are passionate about social participations.

    Gym Goer

    “If I look at another’s exercise logs with higher performance, it will inspire my to do the same.”

    Users need competition/social support to give them mutual incentive to keep going.

    Casual Gamer

    “I prefer to play games rather than exercise. I would like to do fitness more fun. "

    Users need to exercise a game in itself and get rewards in order to meet their goals.

    The Gregarious

    “I feel more comfortable having friends come work out with me.”

    Users need to have a persistent workout partner in order to encourages them exercise.

    Personas

    IDEATE

    Inspiration

    After that, I decided to develop a web-based project. In order to inform my design decisions, I looked into precedents and existing technologies in the field of sustainable fashion. During my research, I came across several artists and fashion designers who have experimental attempts on sustainable fashion in different phases. I would like to outline a few of these examples that I found particularly inspiring.

    Fabric & garment production phase

    In this phase, a variety of fabrics, materials and techniques are being utilized and contributed to minimum environmental degradation, such as

    • Eco-friendly fabrics
    • Organic /bio-cultured materials
    • Natural & vegetable dyes
    • Mono/nano-textile

    Piñatex® is an innovative eco-friendly textile made from the fibers of the leaves of the pineapple plant. Developed by Ananas Anam.

    Piñatex® is an innovative eco-friendly textile made from the fibers of the leaves of the pineapple plant. Developed by Ananas Anam.

    Sample-making and manufacturing phase

    In the second phase, sample-making and manufacturing, fashion designers adopt sustainable measures to consider the impact of garment production on the environment, such as

    • Modular Design
    • Zero-waste patterns using laser cutting and 3D printing techniques

    A 3D printed bomber jacket and dress by Danit Peleg.

    Zero-waste pattern for striped hoodie by Timo Rissanen (2008)

    Zero-waste pattern for striped hoodie by Timo Rissanen (2008)

    Zero-waste pattern for striped hoodie by Timo Rissanen (2008)

    Distribution phase

    In the second phase, sample-making and manufacturing, fashion designers prioritize the environment by incorporating sustainable measures such as modular design, zero-waste patterns using laser cutting and 3D printing techniques.

    • Eco-friendly fabrics
    • Organic /bio-cultured materials

    User Journey Map

    System Introduction

    This web design attempts to tackle the environmental issues from each phase of fashion supply chain.

    Design Phase

    • Fashion designers create and share garment pattern templates by environmental thinking (E.g Organic & natural fabrics, 3D printing, zero-waste techniques...)
    • Designers will receive royalties when they are purchased
    • 2 different views for fashion designers and consumers (clo3D API/SDK)

    Production Phase

    • DIY Fashion: personalization & customization
    • On-demand fashion product
    • No waste since production is conducted to order

    Distribution & Retail Phase

    • Prompt footprint
    • Rise environmental awareness
    • Direct-to-consumer retail & mass customization

    Use and End-of-life Phase

    • Remanufacturing existing materials
    • Closed-loop production
    • Recycle, repair or renew materials & garment, then getting discount

    Online Community

    • Responding to wearers’ needs
    • Connect consumers with producers, thinkers, activists
    • Share ideas, participate in events and learn new skills

    Development

    The first UI/UX prototype is designed on Adobe XD. The second prototype developed by HTML/CSS that present the front-end web interface.

    ▲ 1st Prototype on Adobe XD

    ▲ 2nd Prototype on HTML/CSS

    Recommendations for Future Work

    Although I initially intend to create a online platform that provides an extra option for designer and wearer to make, customize, purchase and recycle sustainable fashion, this proposal possibly influence, change and and redefine supply chain of fashion industry. According to feedbacks, there are 2 aspects I should think about in the future:

    ▲ User Test

    ▲ AR Fitting Room by Unity & Vuforia